提示词库 · 游戏影视 · 界面稿 GPT Image 2 提示词:中世纪村庄中被遮挡面部的精灵冒险者
界面稿 GPT Image 2 提示词:中世纪村庄中被遮挡面部的精灵冒险者
游戏影视

界面稿 GPT Image 2 提示词:中世纪村庄中被遮挡面部的精灵冒险者

生成一幅电影质感的奇幻场景,画面中两名细节丰富的精灵冒险者正走过中世纪村庄,背景为城堡,且面部被遮挡。
场景
游戏影视
模型
GPT Image 2
语言
English

📝 提示词

Create a cinematic dark-fantasy medieval street scene in ultra-realistic 3D game concept art style, widescreen 16:9. In the foreground, show two adult elven adventurers walking side by side toward the viewer through a muddy cobblestone village road. The left character is a pale-skinned elf woman with long messy {argument name="left character hair color" default="ash blonde"} braided hair, pointed ears, layered olive-green druid robes, leather belts, pouches, dangling metal charms, necklaces, torn fabric strips, leaf-and-feather details, and glowing white vine-like magical tattoos spiraling down both forearms. The right character is a darker-skinned elf woman with long thick {argument name="right character hair color" default="dark brown"} dreadlocked hair, pointed ears, a green-and-brown leather ranger outfit, fur shoulder mantle, feather ornaments, arm wraps, belts, chains, talismans, and a confident warrior posture. Both faces are intentionally hidden by plain opaque {argument name="face covering color" default="dark brown"} square censor blocks, centered over their faces. Set the background in a richly detailed medieval market village with timber-and-thatch houses, hanging bundles of dried herbs on the right-side shopfront, barrels, baskets, wooden stalls, distant townspeople, and a large stone castle with towers and battlements rising in the background. Use {argument name="lighting mood" default="warm late-afternoon golden sunlight"}, dramatic shadows, volumetric haze, shallow depth of field, realistic fabric and leather textures, high detail, moody fantasy atmosphere, cinematic composition, Unreal Engine quality, no text, no logos.

🎯 适合场景

适合生成网页、App 或仪表盘界面稿:先保留模块结构,再替换成你的业务文案和品牌视觉。

💡 改写建议

  • 先用文字生成定主画面,再一次只改一个重点细节。 先替换变量里的品类、人物、城市、品牌色,不急着改整段结构。 把主体、构图和风格分开写,后续微调会更稳。
画幅建议:16:9 或 4:3 细节策略:直接用细节精修 生成流程:先用文字生成定主画面,再一次只改一个重点细节。
← 返回列表